Is Object / Transform aligned to a world axis?

In one of my latest configuration projects found I needed to exclude the internal measurements of parts not aligned with a world axis. To do this I used the code below, however if you know of anything better please feel free to let me know.

 

By |April 24th, 2015|CodeBlog, Math, Unity 3D|Comments Off on Is Object / Transform aligned to a world axis?

Scaling part of an image to fit a desired rectangle with overflow

rectanglecopyimage2fill

 

 

 

 

 

 

 

Here’s the deal where this maths helps:-

Lets say I have a large image or webcam view, and can find a face in it and have the x,y,width,height rectangle coordinates for that face in that image, and I want to take that face and make it fit a template (fit in another rectangle in a second image).

Simply just copy the rectangle pixels from image 1 and paste it to the new rectangle in image 2, right..

however what if I want to take some of the image surrounding the face so I can use a feathered mask on image 2 as such, i.e. image 2 is 512px x 512px and I want the face to go into a rectangle somewhere in the lower middle of this second image, but wish fill the entire of image2 with available data (obviously if the face is right at the border of an image some will be left blank).

Well the below helped me with some javascript I was doing with canvas and webcams etc, but is applicable across the board hence the maths section. Firstly I found this:-

So taking that I created this code, javascript/pseudocode.

 

Hope that helps with someone’s brain mangling, if indeed you stumble across this page.

By |October 11th, 2014|Math|Comments Off on Scaling part of an image to fit a desired rectangle with overflow